using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YRFrame.UIFramework
{
    [System.Serializable]
    public class UIPanels : SingleScriptableObject<UIPanels>
    {
        public List<UIPanel> uIPanels;
    }
    [System.Serializable]
    public class UIPanel
    {
        public UIPanelType uIPanelType;
        public string uIPanelPath;
    }
}